Mathematics and programming techniques for computer graphics that cover raster graphics, transformations, rendering pipeline, clipping algorithms, lighting models, shading and shadows, texture mapping, antialiasing, ray tracing, non-photorealistic graphics. MATH 275 or MATH 301 recommended. PREREQ: CS 321.

Assignments

DescriptionDue DatePoints
Scores To Date Updated11/28/2017
A1 - Introduction to WebGL 9/8/2017100
A2 - Modeling 9/22/2017100
A3 - Transformations and ViewingExtension: 10/8/2017 100
A4 - Introduction to Shaders11/02/2017100
Final ProjectPresent Order
     Project Proposal10/26/201725
     Project Status11/17/201725
     Project Report, User Manual, Source Code, Presentation 12/7/2017150
QuizesOngoing50
Final Exam12/12/2017150Practice FinalReview Slides