Mathematics and programming techniques for computer graphics that cover raster graphics, transformations, rendering pipeline, clipping algorithms, lighting models, shading and shadows, texture mapping, antialiasing, ray tracing, non-photorealistic graphics. MATH 275 or MATH 301 recommended. PREREQ: CS 321.

Assignments

DescriptionDue DatePoints
A1 - Introduction to WebGL7 Sept 2023100
A2 - Modeling02 Oct 2023100
A3 - Introduction to Shading17 Nov 2023100
A4 - Transformations and Viewing30 Oct 2023100
A5 - Solar System 20 Nov 2023100
Final Project 18 Dec 2023175
Final Exam Dec 13 12 - 2pm200